Hello! I hope you’re staying warm and cozy on this winter morning (it’s one degree Fahrenheit outside here in northern Indiana). I’m just dropping in to let you know that I’m planning to be back soon with some new posts on creative writing. For now, check out my latest podcast episodes at https://anchor.fm/tess-r-martinus. There’s a zombie episode, a board game episode, and some opportunities to hear from people who mean a lot to me. Listen and let me know what you think!
As many of you know, I got married a few weeks ago! My husband, Jordan, and I decided to postpone our Hilton Head honeymoon until later in the year, but we still found ways to make the week after our wedding special, despite the fact that I had a lot of grading to do: we had a movie night, took lots of walks, and even went on a DATE (i.e. we picked up coffee and drank it in the car while waiting curbside for tacos, which we brought home and ate).
As you know if you read my interview with Jordan, he is a massive board game geek and owns more games than anyone I’ve ever met, which is not a judgment but merely an observation. (I have no room to judge; my books take up way more space than his games.) He/we had received several new games over the past few months that, for understandable reasons, we had not had time to play, so one of the special things we did during our honeymoon week was a game night…which turned into a game week-and-a-half. That’s because the game we decided to play that night–Harry Potter: Hogwarts Battle, a Cooperative Deck-Building Game–is actually seven games, one for each year at Hogwarts, and while we breezed through the first several, it took us multiple tries to beat the higher levels.
This was my first experience playing a cooperative game and only my second playing a deck-building game. I should add that, while I’ve enjoyed board games ever since I was a small child who made my parents read the Candyland backstory to me every time we played, I tend toward games that play to my strengths (vocabulary, trivia, yelling) and not my weaknesses (strategy, backstabbing, learning complex rules). My idea of a complicated game, until I met Jordan, would have been something like The Game of Life (though my favorite part of that one has always been naming my little peg children) or Monopoly, a game that Jordan finds so embarrassing that he hides it in his closet instead of displaying it on his nerd game shelves. I say all that to say that I’m probably going to show my ignorance of games in this post, and I’m okay with that.
So if you’re like me or even less of a gamer, let me explain what a cooperative deck-building game is. Deck-building means that you start out with a few dinky cards (in this game, you start with mostly Alohomora! spells worth one coin each) and gradually use these to acquire increasingly powerful cards that eventually help you win the game. Cooperative means that instead of trying to beat each other, Jordan and I worked together to beat increasingly powerful villains, from Crabbe and Goyle (mildly annoying) to Fenrir Greyback (will bleed you dry in several different senses) to, ultimately, Lord Voldemort (when you beat him, you’ve won the game). This sounds like a good way to start off a marriage, right? I thought so too.
And I was right. 🙂 (You thought I was going to say that I was wrong, didn’t you?) The week and a half during which we played this game almost every night taught me a number of things about myself, my new husband, and how we work together. We were very predictable and played as Ron (Jordan) and Hermione (me), but in this case, Jordan was actually the highly logical one who was able to look at a complex situation and immediately understand it. I was the one who yelled, “Bloody hell!” a few times. I generally think of myself as a pretty smart, quick-thinking person, but games are Jordan’s domain, and my quick wit looks pretty slow next to his in a gaming situation. And in a cooperative gaming situation, that works to my advantage!
We had to be a team. I had to swallow my pride and let him explain things or gently correct me sometimes. He probably had to swallow his impatience when my turn took forever or his amusement (or fear?) when I got mad and threatened to throw the cards. (I never actually did.) And in the end, all of this deference and kindness helped us to defeat the forces of evil and save the wizarding world (not to be too dramatic or anything).
I highly recommend this game to anyone who loves Harry Potter or games, but especially to anyone about to get married. Go, put it on your registry now! You’ll thank me.